Viola assembly in Fusion 360 — body, neck, fingerboard, scroll, bridge, strings, tailpiece, chinrest, each as a separate component.
Source files for the model: viola.stp | viola.3mf
Print at final scale — sits in the palm, body shape readable, fine features compromised.
At that scale, a couple things broke down. The strings on the model are real geometry (thin cylinders running from tailpiece to scroll), and at print size they ended up being well under the printer's minimum feature size. So instead of clean strings you get a stringy, blobby mess across the bridge area, and the scroll lost most of its detail. The body shape held up fine — you can clearly tell it's a viola — but the fine features turned into noise.
Strings and scroll detail collapsed into stringy blobs at print scale — sub-resolution features the FDM nozzle couldn't hold.
If I printed it again, I'd either (a) bump the scale up 2–3× so the strings actually resolve, (b) delete the string and bridge geometry from the model and let the painted detail do that work, or (c) print it on an SLA/resin printer instead of FDM so the small features actually hold. Lesson learned: feature size has to match the printer's resolution, not just the build volume. For scale, here's the print sitting in a real viola case next to the actual instrument:
Print sitting in a real viola case next to the actual instrument — gives a sense of the scale-down.
The frog mesh loaded into Fusion 360 — back bumps, pupils, and toes all captured.
The scan captured surprising amounts of surface detail — you can see the bumps along the back, the pupils, the toes. I didn't end up printing this one (the viola print was the main deliverable), so the frog lives as an STL. william-frog.stl